About a year ago, I started nirmit.
At the time, I thought I was building a manufacturing and prototyping studio. I rented a workspace, bought machines, stocked materials, built a website, and imagined a future where interesting projects flowed through the workshop every week.
Looking back now, the reality was very different from what I had imagined.
If I'm honest, the business failed.
Not in a dramatic startup-collapse kind of way. There were no investors to disappoint and no headlines announcing its end. It simply became harder and harder to find projects, harder to maintain momentum, and harder to justify the effort required to keep everything running.
Yet despite that, I don't regret starting it.
Because the past year taught me more about design, manufacturing, business, and myself than any job ever could.
The biggest lesson came surprisingly early.
I learned that prototyping and manufacturing are not the same thing.
When I started, I was fascinated by 3D printing. It felt almost magical. I could sketch an idea in CAD, send it to a machine, and hold a physical object in my hands a few hours later. As a designer, that level of control felt empowering. I could design, prototype, manufacture, and ship products from a single room.
What I didn't understand was how difficult it would be to scale.
A single printer can only work for so many hours in a day. One failed print can waste half a day. One large order can consume a week's worth of machine time. Every new customer wasn't just a customer. They were additional hours on a machine that was already busy.
Slowly, I realized that what I had built wasn't a manufacturing system.
It was a very capable prototyping system.
Those two things sound similar until you actually try to run a business around them.
Manufacturing is about repeatability, reliability, consistency, and scale.
Prototyping is about experimentation.
I was trying to use one as the other.
Finishing is the real manufacturing process
One lesson that surprised me was how much finishing matters.
As designers, we spend countless hours thinking about shape, form, proportions, and functionality. We obsess over CAD surfaces and dimensions. What we don't think enough about is how people actually experience products.
Nobody touches a CAD file.
Nobody cares how many hours a machine spent making something.
What people notice is the finish.
The smooth edge. The quality of the paint. The consistency of the coating. The feeling that an object was intentionally made rather than simply manufactured.
I noticed this pattern across every process I explored.
Laser-cut parts often came off the machine looking surprisingly acceptable. They weren't perfect, but they were passable.
CNC-machined wood products taught me a completely different lesson.
The machine gives you the shape.
The craftsman creates the product.
There are tool marks to remove, surfaces to sand, edges to soften, finishes to apply, and imperfections to fix. Hours of work happen after the machine stops moving.
The difference between a prototype and a product is often hidden in the finishing process.
Looking back, I spent too much time learning how to make things and not enough time learning how to finish them.
Finishing is the game.
The companies that succeed in manufacturing aren't necessarily better at making parts. They're better at creating systems around sanding, coating, polishing, painting, quality control, and consistency.
That's the part I hadn't figured out.
The hardest problem wasn't production. It was attention.
Going into nirmit, I assumed the difficult part would be the work itself.
I thought the challenge would be designing products, building prototypes, solving engineering problems, and delivering great outcomes for clients.
Instead, I discovered that finding projects was often harder than completing them.
There were weeks where I had the skills, the equipment, the materials, and the time.
What I didn't have was a client.
Nobody talks enough about this part of running a studio.
We spend years learning our craft. We improve our portfolios. We buy equipment. We refine processes.
Then we discover that none of those things automatically create opportunities.
The hardest problem wasn't production.
It was attention.
A studio can have incredible capabilities, but if nobody knows it exists, those capabilities don't matter.
I spent months refining workflows and improving quality when I probably should have been spending more time talking to people, sharing work, and building relationships.
It took me far too long to understand that marketing isn't something you do after the work is complete.
Marketing is what allows the work to exist in the first place.
If projects don't come in, projects don't go out.
Running a studio taught me how businesses actually work
The products weren't the only things I built.
I built a website.
I learned how to write cold emails.
I learned how to speak with potential clients.
I learned how to create quotations and proposals.
I learned how to organize projects, manage revisions, maintain documentation, and track inventory.
None of these things were part of my original plan.
Yet they became just as important as design itself.
Design school teaches you how to create products.
Running a business teaches you how to create systems.
Looking back, the systems were often more important than the products.
Most days were spent solving boring problems
Manufacturing sounds exciting from a distance.
The reality is much less glamorous.
Filament absorbs moisture.
Nozzles clog.
Machines drift out of calibration.
Materials arrive late.
Power cuts happen at the worst possible time.
Prints fail overnight.
Most days weren't spent designing.
Most days were spent solving whatever problem showed up next.
Over time, I became less interested in perfect ideas and more interested in reliable processes.
The people who succeed in manufacturing aren't necessarily the most creative people in the room.
They're often the people who build the most dependable systems.
The studio taught me unexpected lessons
One lesson I wish someone had told me earlier is that studio space matters.
A workshop isn't just a place for machines.
It's a place for thinking.
It's a place where ideas are allowed to happen.
I learned that having a studio at home isn't always ideal.
When work is ten steps away from your bed, work never really ends.
At the same time, if the studio is too far away, every visit becomes a commitment.
The ideal space sits somewhere in between.
Close enough to access easily.
Far enough to leave behind at the end of the day.
A little friction is healthy.
I also learned the value of side projects.
Some of the most valuable things I built never made money.
During quiet weeks, side projects became a way to learn, experiment, and stay curious.
Not every project needs to justify itself financially.
Sometimes a project's purpose is simply to teach you something.
Looking back
When I think about the past year, it's easy to focus on what didn't work.
The business didn't grow the way I hoped.
The studio didn't become self-sustaining.
The opportunities were fewer than I expected.
But I also can't ignore how much I learned.
A year ago, I knew how to design products.
Today, I know how to build a website, talk to clients, run production, manage a workshop, source materials, solve manufacturing problems, create systems, and navigate uncertainty.
I understand the difference between prototyping and manufacturing.
I understand that finishing matters more than making.
I understand that attention is often more valuable than capability.
Most importantly, I learned that building something teaches you things that planning never can.
nirmit may not have become the company I imagined when I started.
But it made me a much better designer, builder, and thinker than I was a year ago.
And for now, that feels like enough.